Breakfast In Bed
In my cycle game, I chose the cycle of Sisyphus rolling the boulder up the hill for my titles, and hookup culture for my narrative. The meaning gap between the two represents the fruitlessness of both, false promises, and the feeling of almost getting what you want but it being unfounded. I especially liked pairing the “reaching the peak” node with the most sexually explicit scene of my story, a double meaning. It wasn’t necessarily planned in advance but came together as a funny coincidence. I felt the story of Sisyphus to be a strong way to pedal my message and reveal the eventual harm of short flings, that are so common in dating during my age group.
Fabulism can be found in my player character, who is revealed to be a monster, or atleast crazy, and able to eat the houses of the men she sleeps with. I drew inspiration from Spirited Away in both my projects, specifically thinking of No Face eating the bathhouse.
During my playtest, my player found the game confusing at times. It was unclear where the character was at a given moment. I had a strong focus on character and not so much environment, or readable english prose. I tried to clarify and lengthen my phrases after revisions. After multiple playthroughs, names of the various men get misremembered by my player character. This became unclear to my playtester who could not keep tabs of which names were being used, so I had the character call out her own forgetfulness in a clearer way.
Status | Released |
Platforms | HTML5 |
Author | scrubscrubtroll |
Genre | Interactive Fiction |
Made with | Twine |
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